Dark Conspiracy/Traveller: SAR Workers
Dark Conspiracy was my unrequited love. The setting was great, no one liked the rules that I gamed with. It did have very interesting and versatile life paths for characters. One of my friend gt far enough to generate a firefighter. His reasoning: they were in good shape, knew how to break into buildings (and thus made passable second story men), they also used protective breathing gear, knew first aid, could drive trucks and ... fire axes!!
The following branch table is to bring Search and Rescue Workers into CT format. In a near future setting like Dark Conspiracy Vacc skill would refer to breathing gear, not actual space suits. A rescue worker trained (and willing) to board a disabled ship in a vacc suit seeking injured people in various states of protection from space would be a useful character to any party. A ship you are trying to get people off has got to be hurting pretty badly and spaceborne SAR teams are viewed as angels incarnate. I doubt even pirates will mess with them. They may need them!
Search and Rescue Workers
Enlistment 8+
DM +1 Int 7+
DM +2 Dex 9+
Survival 5+
Position 6+
Promotion 7+
Re-enlist 5+
Personal Development
1 Str +1
2 Dex +1
3 End +1
4 Int +1
5 Educ +1
6 Brawling
Service Skills
1 Dex +1
2 Electronic
3 Medical
4 Streetwise
5 Vehicle
6 Blade Cbt
Advanced Education Table
1 Medical
2 Vacc Suit
3 Electronic
4 Computer
5 Gun Cbt
6 Streetwise
Advanced Education Table
1 Medical
2 Mechanical
3 Electronic
4 Computer
5 Admin
6 Streetwise
Rank
1 Intern
2 Junior
3 Senior
4 Crew Chief
5 Dispatcher
6 Station Chief
Mustering Out
Benefits
1 +1 Educ
2 +1 Int
3 Vac Suit
4 Instruments
5 Mod Psg
6 Streetwise
Cash
1 2000
2 5000
3 10000
4 10000
5 10000
6 20000
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